Salamander (Giant)     

Species: Amphibian. Breed/Type: Salamander, Giant. Class: Monster. Align: Basic Instinct Creature. Gender: 01-50: Female, 51-00: Male.

 

Level: 1-D8. Damage-Points: 1-D8 x level.

Number encountered: 1-D6.

Experience-Points: 12 x level.

 

Characteristics:

Awareness: Hearing: 12, Sense of Smell: 16, Sixth Sense: 0, Taste: 19, Touch: 19, Vision: 21,

Charisma -: Appearance: See: "Description". Speech: 1. Constitution: 19, Coordination: 20, Dexterity: 20, Intelligence: 1, Mental-Strength: 7, Strength: 18, Wisdom: 1.

 

Movement:

Flying: Can't. Grounded: 6. Swimming: 8

 

Luck: 0.

Oxygen-Points: 42.

Blood-Points: 57.

 

Attacks:

Bites ---------- : 1

Damage ------ : 1-D6 (+1-D6 per level advanced).

Range -------- : 1 space.

Attack type - : Blunt.

Special ------- : None.

 

Defense: 20 Offense: 20

 

Treasure: %Roll needed to have money and treasure:

86+ for 1-D4 item checks.

Begin rolling for treasure on the Common chart.

 

Check for treasure 1 time for all Giant Salamanders present. If treasure is found it will be in the immediate area of the water source these creatures live in.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: No.

Description:  Eye color: Gold. Eye shape: Medium and sharply slanted. Height: 3' 0".

Length: 9'-0". Posture: Quadruped. Skin color: Mustard-yellow. Skin texture: Course and leathery. Weight: 160 Lbs.

 

The Giant Salamander appears to be an oversized common looking salamander, yet huge in size.

 

Dislikes ----- : Fire, prolonged exposure to the sun.

Disposition - : Basic instinct creature.

Fears -------- : Fire, Lightning, the direct rays of the sun while out of water.

Habitat ------ : Cool water sources.

Immunities - : None.

Life-span --- : 30 years.

Likes -------- : Shade, cool waters, larger insects and small animals.

Needs ------- : Basic needs of life.

Note --------- : This amphibian is a bit more aggresive that others.

 

Special Abilities:

None.

 

Special Defenses:

Damage-Reduction: 1 vs. blunt physical attacks.

Natural Armor: Roll needed to turn certain attacks:

Acid ------ : Can't

Blunt ----- : 91+

Cold ------ : 76+

Electricity: Can't

Fire ------- : Can't

Needle --- : Can't

Sharp ----- : Can't

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: Electricity causes x2 damage against this creature.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.